Albert “Al” Gore of House Gore:

Name: Albert “Al” Gore of House Gore
Player: justcharlies
Creator: justcharlies
Ruling Nation/Organization: The United Duchies
Region: Shatterlands
Race: Lionhearts
Culture: Anglish
Religion: Britannism
Character Type: Religious Leader
Character Subtype: Prophet
Strengths: cunning
magic
Weaknesses: prowess
Artifact Slots: 16
Used Artifact Slots: 22
Artifact Loss Chance: 12%
Artifacts:
Name Rarity Equipped
Archive of Raleigh Good
Stella's Telescope Great
Contract of New Eden Great
Statue of Saint Britannia Great
Wind Tapestry Good
The Holy Shroud of Turin Legendary
Positive Title Slots: 2
Positive Titles:
  • the Angel of Raleigh
  • the Green
Negative Titles:
Age: 14
Elderly Age: 1004
Age Status: Adult
Health Status: Healthy
Death Chance: 0%
Heal Chance: 0%
Stat Gain Chance: 12%
Rulership: 6 / 6
Cunning: 6 / 6
Charisma: 5 / 6
Prowess: 5 / 6
Magic: 8 / 8
Strategy: 6 / 6
Positive Quirk: Compassionate
Negative Quirk: Fickle
Magic Points: 24
Magic Point Production: 8
Magic Point Capacity: 24
Progress Quests:
Quest Name Slot Bonus Progress Per Tick Total Progress Per Tick Current Progress Link
Ongoing Modifiers:
Modifier Field Modifier Value Modifier Duration Modifier Source
rulership 2.0 -1 https://discord.com/channels/1188889187018088488/1393236839535738981/1393244309939294240
magic 1.0 -1 https://discord.com/channels/1188889187018088488/1208926000940056697/1402098266295763098
elderly_age 1.0 -1 https://discord.com/channels/1188889187018088488/1415878148842717284/1416662741007204432
cunning 1 -1 Strength
magic 1 -1 Strength
prowess -1 -1 Weakness
charisma 1 -1 Random stats at character creation
rulership 1 -1 Random stats at character creation
prowess 1 -1 Random stats at character creation
cunning 1 -1 Random stats at character creation
magic 1 -1 Random stats at character creation
strategy 2 -1 Random stats at character creation
magic 2.0 -1 https://discord.com/channels/1188889187018088488/1265744219964965049/1420418535418626128
rulership 2.0 -1 https://discord.com/channels/1188889187018088488/1265744219964965049/1426001148103491716
prowess 1.0 -1 https://discord.com/channels/1188889187018088488/1188892735525093476/1427302215454035969
cunning 2.0 -1 https://discord.com/channels/1188889187018088488/1265744219964965049/1428588612999581736
magic_point_income 0.0 -1 Stop Aging
immortal 1.0 -1 Stop Aging
charisma 1.0 -1 https://discord.com/channels/1188889187018088488/1265744219964965049/1432777722752536668
magic_point_production -1.0 -1 until familiar spell is gone
strategy 3.0 -1 https://discord.com/channels/1188889187018088488/1265744219964965049/1442354468854435940
magic 1.0 -1 https://discord.com/channels/1188889187018088488/1265744219964965049/1444513361399386142
charisma 1.0 -1 https://discord.com/channels/1188889187018088488/1265744219964965049/1444513361399386142
cunning 1.0 -1 https://discord.com/channels/1188889187018088488/1265744219964965049/1444513361399386142
prowess 3.0 -1 https://discord.com/channels/1188889187018088488/1265744219964965049/1444854515374231715
prowess 1.0 -1 https://discord.com/channels/1188889187018088488/1265744219964965049/1444854515374231715
strategy 2.0 -1 https://discord.com/channels/1188889187018088488/1265744219964965049/1447468749195186217
prowess -1.0 -1 https://discord.com/channels/1188889187018088488/1265744219964965049/1447468749195186217
prowess 1.0 -1 https://discord.com/channels/1188889187018088488/1265744219964965049/1448443573669466162
charisma 1 -1 Stat gain tick
prowess 1 -1 Stat gain tick
Notes:
**The Angel of Raleigh** - Increase magic cap by 2. - You may make a list of former rulers of the Duchies (actively played by yourself or historical NPCs), of up to 5 ‘name’ slots. - You may do a MRP DC 5 to determine what a specific past rulers greatest contribution/aid/strength is. Upon successful discovery, that name will have a positive effect/bonus for you to utilise and will take up one of the 5 slots. You, with mod approval/checks, may decide what this bonus/effect is for each name. - These effects are of the same strength as a Minor Pact each. - You may spend a MRP to change an already named rulers effect if desired. Alternatively, you may ‘forget’ a name to discover a new past ruler and their greatest contribution (effect). Limited to once per session. - You may have only one active ‘incited’ name per session. This may be changed at any point during the session, so long as the previous names bonus/effect hasn’t been used already in the same session. Names: [Each time you successfully convert a pop culturally or religiously, decrease the cost of your next spell cast that session by 1 per pop converted; to a maximum reduction of 3, and to a minimum cost of 2.] [You may choose to sacrifice stability to gain a +3 bonus to any mech-rp, before it is rolled, or a +1 bonus after it is rolled. Both of these effects are doubled if the initial bonus to the roll (before rp bonus) is less than +10.] https://discord.com/channels/1188889187018088488/1265744219964965049/1444513361399386142 https://discord.com/channels/1188889187018088488/1265744219964965049/1452780498395992095